MALIGNUS

Game overview

What is Malignus?

A dungeon colony sim in which you are the villain, your minions have opinions, and the treasure you steal is the reason heroes keep showing up.

Genre: dungeon colony simWindows PCEarly Access Nov 13, 2026How we verify
Official Malignus game logo
Developer
Mossbomb
Platform
Windows PC / Steam
Players
1; 2–4 co-op
Engine
Godot 4
Early Access
$19.99
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On this page

Malignus is a 2D dungeon colony sim and emergent story generator from Mossbomb. You play the Boss monster at the center of a dungeon, command six races of minions, tame or hunt the creatures in the caves, and raid the settlements above for treasure. Then you defend the hoard from the adventurers who come to take it back.

The developer describes it as inspired by Dungeon Keeper and RimWorld. That is a useful starting point, but not a complete description: Malignus is built as a colony sim first, with individual minion personalities, needs, relationships and work priorities layered under the dungeon management and trap building.

The game in one minute

Confirmed

  • 2D dungeon colony sim and emergent story generator.
  • Developer and publisher: Mossbomb, a three-person studio.
  • Windows PC via Steam. Built in Godot 4.
  • Single-player and 2–4 player online or LAN co-op on one shared dungeon.
  • Early Access on November 13, 2026 at $19.99 USD.
  • Six minion races, four Boss monsters, 30+ creatures, nine lair types, four magic schools, six adventurer races and ten adventurer classes.

Not announced

  • A final 1.0 release date. Mossbomb plans about one year of Early Access.
  • Console, Mac or Linux versions. None has been announced.
  • PvP, a campaign mode or a fixed mission structure. None is described in the public material.

Facts from Mossbomb's official site, press kit and Steam pages. Read the full source log for links.

The core loop: dig, manage, trap, raid, defend

The official pitch is compact: “Build the dungeon. Rule the horde. Keep the treasure.” The play loop underneath it has five visible stages.

01

Carve the dungeon

Mark rock for mining, shape rooms and fill them with workshops, beds, thrones, altars and traps. The build menu is split into Infrastructure, Storage, Production, Furnishings, Traps, Power and Dominion categories in the official UI.

02

Run the colony

Minions dig, haul, cook, craft, guard, torture and pray. Each has six stats, traits, a buddy, a nemesis, a favorite haunt and a running life story. They also complain.

03

Make the halls lethal

Ten trap mechanisms were visible in the official build menu, wired to pressure plates, tripwires, sensors, levers and timers.

04

Raid the overworld

Scry a hex map, send minions to farmsteads or monster packs, command the raid in real time and carry the treasure home.

05

Hold the hoard

Treasure raises your Boss's level and attracts larger adventurer invasions. Capture survivors, interrogate them and keep the dungeon running.

Official Malignus screenshot of the Cinder Demon standing in a great hall with a gambling table and fighting pit
The Great Hall is part social hub, part defense line and part display case for the hoard. Official screenshot from the Malignus press kit.© Mossbomb

The loop is not a straight line. A raid brings treasure home, treasure raises the Boss's level, a stronger Boss makes the next invasion survivable, and surviving adventurers become prisoners, secrets and grist for the dungeon's morale system. The official boss-select screen states that a Boss reaches level 2 at 5 treasure and level 5 at 30 treasure, with two upgrade points per level.

The systems that matter

Official Malignus screenshot of a gas cloud and dart throwers hitting adventurers in a dungeon corridor
The trap corridor is the clearest visual statement of the game's defense loop: a controlled approach, several mechanisms and a party that has to walk through all of them.© Mossbomb

What makes it distinct

The obvious comparison is Dungeon Keeper, but the published systems point more strongly at a colony sim wearing dungeon armor. Minions have needs, relationships and a complaints log. Work is assigned through a stat-driven duties table. The Boss is not an abstract avatar; it has levels, wounds and a throne-room presence that can itself become a morale event.

How it relates to Dungeon Keeper and RimWorld

Mossbomb names both games as inspirations. That does not make Malignus a remake, a total conversion or a clone. The table below separates the general lineage from the features Mossbomb has actually confirmed.

Editorial comparison based on the published feature set. The other games are cited only as context.
ElementMalignusWhy the comparison is useful
Dungeon managementDig rooms, place workshops, traps, altars and thrones; defend a hoard.The Dungeon Keeper lineage is explicit in the official description.
Colony simulationIndividual minion stats, traits, buddies, nemeses, grumbles and behavior settings.The RimWorld lineage shows up in the personality and work-priority systems.
Player roleThe Boss monster, not an invisible hand.The Boss has a body, a throne, levels and a wound state.
Multiplayer2–4 players share one dungeon, online or on LAN.This is a Malignus-specific feature, not a inherited genre assumption.
Combat directionInvasions are adventurer parties; raids are commanded in real time on a hex map.The game alternates between base defense and offensive expedition.

Release and development status

Malignus is not a finished 1.0 release. It enters Steam Early Access on November 13, 2026 at $19.99 USD. Mossbomb plans roughly one year of monthly updates, with Steam Workshop support arriving during Early Access. The full 1.0 release is planned at $29.99, and the developer says Early Access buyers will keep the game and every update at no extra cost.

The free demo has been available since October 19, 2026. Mossbomb describes it as the beta test and says it contains everything in the current game, with nothing locked because it is a demo. The demo is expected to stay up until Early Access begins; a save-transfer path into Early Access has not been announced.

QuestionConfirmed answerStatus
Release dateNovember 13, 2026 (official site and press kit). Steam displays November 12 in some regions.Official
PlatformWindows PC via Steam.Official
Price$19.99 USD during Early Access; $29.99 planned at 1.0.Official plan
Co-op2–4 players, online and LAN, one shared dungeon.Official
WorkshopDuring Early Access, not at launch.Official plan
Exact unlock timeNot announced.Unknown

Dates are not the same as unlock times

The official date is November 13. Steam's storefront can display November 12 in some regions, but that does not confirm an unlock at midnight UTC or at any other hour. Our release date page explains the discrepancy and links a calendar file for the date only.

Who it is for — and who should wait

The game is aimed at players who enjoy colony logistics, dungeon fantasy and stories that fall out of systems rather than scripts. The confirmed feature set rewards planning: food and beds, work priorities, storage filters, trap wiring, prisoner handling and raid timing. Co-op is a genuine design pillar, not a bolt-on: 2–4 players build and manage one shared dungeon.

It is probably not the right purchase if you want a finished, balance-stable 1.0 at launch, a purely creative builder with no raids, or a game with no reading. Early Access means bugs and balance changes; the demo is the honest way to test the current build before paying.

Content note

Mossbomb describes the game as containing frequent fantasy violence and gore, general mature content, and the capture and interrogation of prisoners. It is not aimed at all ages. The Steam page carries the developer's mature-content description.

A note on the screenshots

The screenshots on this page are from Mossbomb's official press kit, captured from an in-development build. UI labels, boss stats and room names can change before or during Early Access. We treat them as evidence of the current build, not as permanent balance data.

Sources

Sources for this page

  1. 01
    Mossbomb — the studio making Malignus — Mossbomb

    Developer site. Confirms the November 13, 2026 Early Access date, $19.99 Early Access price, $29.99 planned 1.0 price, monthly updates, demo status, platforms, co-op and headline features.

  2. 02
    Malignus press kit and fact sheet — Mossbomb

    Fact sheet, development history, feature list, character and creature art, screenshot captions, and permission for press and content creators to use the kit's media in coverage of Malignus.

  3. 03
    Malignus on Steam — Valve / Mossbomb

    Store description, Early Access Q&A, tags, supported languages, features, system requirements and the storefront's November 12, 2026 date display.

  4. 04
    Malignus Demo on Steam — Valve / Mossbomb

    Separate demo app. Confirms the October 19, 2026 demo release, the demo's 'everything in the current game' scope, co-op support and demo system requirements.

  5. 05
    Official Malignus interface screenshots — Mossbomb

    The press kit's 'Screenshots with the interface' set documents the New Dungeon flow, boss select, minion stats, duties, grumbles, behavior settings, trap build menu, wiring, Dark Arts, boss upgrades, prisoners, altar and overworld map. Used for observations that are not spelled out in the store copy.

Accessed 1 November 2026. Full source log and verification notes: Malignus Wiki sources.

Reviewed 1 November 2026. Game details can change during Early Access. If a source is wrong or a detail has been patched, send a correction.