MALIGNUS

Guide library

Malignus guides

Practical guides for the systems that actually decide a run: people, rooms, wires, treasure and the invasions that follow.

5 guidesCurrent buildEditorial advice labeledHow we verify
Official Malignus screenshot of the Cinder Demon in a great hall with minions and a fighting pit

Guide policy

We explain confirmed systems and label planning advice. We do not claim a completed playthrough or invent tested win rates.

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On this page

Where to start

If you have not played the demo, start with the beginner's guide. It gives you a first-run order without pretending there is one perfect build. If you already know the interface, go straight to the dungeon layout or the trap defense guide.

The guide library

How we write guides

These are system guides, not a diary. We use the official UI screenshots, the press kit and the Steam description to establish what the game exposes. When we recommend a build order, a duty setting or a corridor shape, we label it as an editorial inference.

There are three limits you should know about:

  • No invented numbers. If a damage value, radius, cooldown or population threshold is not published, the guide does not pretend to know it.
  • No claimed playthrough. We do not present advice from a run we cannot verify. The guidance is built from the systems and clearly marked.
  • Early Access changes things. Balance, UI labels and upgrade effects can change. Each guide has a reviewed date and a source list.

Sources

Sources for this page

  1. 01
    Malignus press kit and fact sheet — Mossbomb

    Fact sheet, development history, feature list, character and creature art, screenshot captions, and permission for press and content creators to use the kit's media in coverage of Malignus.

  2. 02
    Official Malignus interface screenshots — Mossbomb

    The press kit's 'Screenshots with the interface' set documents the New Dungeon flow, boss select, minion stats, duties, grumbles, behavior settings, trap build menu, wiring, Dark Arts, boss upgrades, prisoners, altar and overworld map. Used for observations that are not spelled out in the store copy.

  3. 03
    Malignus on Steam — Valve / Mossbomb

    Store description, Early Access Q&A, tags, supported languages, features, system requirements and the storefront's November 12, 2026 date display.

  4. 04
    Mossbomb — the studio making Malignus — Mossbomb

    Developer site. Confirms the November 13, 2026 Early Access date, $19.99 Early Access price, $29.99 planned 1.0 price, monthly updates, demo status, platforms, co-op and headline features.

Accessed 1 November 2026. Full source log and verification notes: Malignus Wiki sources.

Reviewed 1 November 2026. Game details can change during Early Access. If a source is wrong or a detail has been patched, send a correction.