MALIGNUS

Overworld guide

Your first overworld raid

The offensive half of Malignus is a real-time party fight with a colony waiting at home. Leave with a plan, come back with treasure, and expect the treasure to bring visitors.

Tier I targetsReal-time raidCurrent buildHow we verify
Official Malignus overworld hex map showing farmsteads, monster packs and the dungeon gate

Map legend, as shown

Blue farmsteads: dwarf, elf, human, giant. Red packs: goblin, kobold, ogre. Every visible target is Tier I in the official screenshot.

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Your first raid is not a loot button. It is a commitment: you split your attention and your combat power between the overworld and a dungeon that still needs feeding. The reward is treasure, and treasure is both a Boss upgrade and a bigger target painted on your hoard.

Before you leave

Do not raid until the dungeon can run without the minions you are taking. The official HUD tracks Unrest and Invasion; check both before you commit.

01A cook, food storage and dining tables are working.
02Beds and lockboxes are in place for the minions staying home.
03At least one combat-capable minion and the Boss can defend the dungeon.
04The trap corridor has been tested with your own traffic.
05The Cell Block can hold any prisoners from a counter-raid.
06You have a save you are willing to lose, if the build supports saving.
07The Boss is healthy and the Invasion status is not already critical.
08You know which treasure threshold you are trying to reach.

The first threshold is the useful one

The official boss screen says level 2 arrives at 5 treasure and level 5 at 30. That makes the first 5 treasure a clear early target: a short, successful raid can improve your Boss before the first serious invasion. This is a planning inference, not a tested route.

Read the map

The overworld is a hex map with the dungeon gate at the center. The official screenshot shows two target families:

  • Farmsteads in blue: dwarf, elf, human and giant. These are settlement targets.
  • Monster packs in red: goblin, kobold and ogre. These are a different kind of target.

Every visible target has a Tier I label. The public material does not explain what a tier changes, how it rises, or whether farmsteads and monster packs give different loot. The safe assumption is that Tier I is the introductory band; the safe behavior is to scout and test rather than assume a farmstead is easier than a pack.

The map also shows a “Show Wrath and Greed” toggle. Its effect is not documented. Do not treat it as a difficulty switch or a reward multiplier without testing.

Choose a target

The first raid should answer a question, not win the game. Pick a target whose defenders you can plausibly beat and whose loss you can survive. Without published loot tables, the choice comes down to three practical questions:

  1. What can my party handle? You know your minions' stats and gear. Use them.
  2. What can I afford to lose? Leave the specialists at home. Take fighters who can be replaced.
  3. What happens if I come home wounded? The invasion after the raid is the second fight. Do not spend the force you need for it.

The official map labels farmsteads and packs separately, but no public source ranks their difficulty. Our recommendation is to start with the target type that matches the troops you have, not with a guess about which icon gives better loot.

Assemble the party

The game does not publish a raiding-party cap, a class system for minions, or whether the Boss can join a raid. The official screenshot shows minions fighting in the overworld, including spellcasters, so a mixed party is the visual model.

Planning roles, not official classes. Assign by the minion's stats and gear.
RoleWhat to bringWhy
Front lineHigh-Battle minions with real weapons and armor.Someone has to absorb the defenders' attention.
CastersMinions with offensive spells from the Dark Arts progression.Official raid footage shows Fireball and Chain Lightning in the overworld.
SupportA healer or a minion with the best available gear.The published material does not detail raid healing, so bring a reserve plan.
Home guardAt least one fighter, the Boss and a working trap corridor.The dungeon does not stop existing while you are away.
Official Malignus raid screenshot with Fireball and Chain Lightning hitting defenders near a village
Official raid footage: a Fireball and Chain Lightning land on the defenders' side of the battlefield. The same spell language appears in dungeon defense and overworld combat.© Mossbomb

Command the raid

Raids are commanded in real time. The official material does not say whether you can pause, slow time or issue orders while the dungeon continues to simulate. Treat it as a live fight and plan for the worst: you may not have unlimited time to inspect every tooltip.

  • Open with the plan you rehearsed. Do not invent a new formation while the defenders are moving.
  • Use spells on clusters. The official footage shows area spells landing on groups; that is the visual argument for a caster.
  • Watch the exit. A routed defender is still a defender. The dungeon screenshots show routed adventurers running into traps; the overworld may have its own retreat behavior.
  • Do not chase loot into a second fight. The objective is to bring treasure home, not to clear the map.

Bring the loot home

Treasure must be carried back to the dungeon. The official screenshot shows a minion carrying raided treasure to the door of the sanctum. Once it is home, it contributes to the hoard and to the Boss's treasure thresholds.

There is no published rule for partial raids, dropped loot or whether a failed raid leaves the treasure on the map. Do not assume you can recover a lost haul.

The invasion after

The store description is direct: the treasure you steal is the reason adventurers come to take it back. The overworld and the dungeon are one economy. A successful raid changes the next defense.

  • Re-check Invasion and Unrest. The status may change after the raid.
  • Heal and re-equip. A raid party that comes home wounded is not ready for a counter-invasion.
  • Repair the corridor. Replace consumed traps and check the wiring.
  • Spend the boss points. Level 2 gives two upgrade points. Check the Boss's upgrade tab.
  • Read the grumbles. A hard fight leaves social and morale consequences.

If the counter-invasion arrives before you are ready, fall back to the first-invasion checklist and let the corridor do the work.

Raid mistakes

Taking the whole army

The dungeon still needs a defense. Leave a fighter, the Boss and a tested corridor at home.

Raiding on an empty pantry

A raid does not pause hunger. The colony can starve while you are winning.

Assuming Tier I means easy

The tier label is not a difficulty guarantee in the public material.

Ignoring the return invasion

The loot is the bait. Plan the defense before you launch the raid.

Forgetting the Boss upgrade

Level 2 at 5 treasure is an immediate power spike. Spend the points.

Treating a failed raid as a reset

No recovery rule for lost loot has been published. Play as if the loss is permanent.

Sources

Sources for this page

  1. 01
    Official Malignus interface screenshots — Mossbomb

    The press kit's 'Screenshots with the interface' set documents the New Dungeon flow, boss select, minion stats, duties, grumbles, behavior settings, trap build menu, wiring, Dark Arts, boss upgrades, prisoners, altar and overworld map. Used for observations that are not spelled out in the store copy.

  2. 02
    Malignus press kit and fact sheet — Mossbomb

    Fact sheet, development history, feature list, character and creature art, screenshot captions, and permission for press and content creators to use the kit's media in coverage of Malignus.

  3. 03
    Malignus on Steam — Valve / Mossbomb

    Store description, Early Access Q&A, tags, supported languages, features, system requirements and the storefront's November 12, 2026 date display.

  4. 04
    Mossbomb — the studio making Malignus — Mossbomb

    Developer site. Confirms the November 13, 2026 Early Access date, $19.99 Early Access price, $29.99 planned 1.0 price, monthly updates, demo status, platforms, co-op and headline features.

  5. 05
    Malignus — Demo Launch Trailer (2026) — Mossbomb

    Official trailer used only for visual observations such as the Cinder Demon's fire effects and the Sunken Horror's tentacles.

Accessed 1 November 2026. Full source log and verification notes: Malignus Wiki sources.

Reviewed 1 November 2026. Game details can change during Early Access. If a source is wrong or a detail has been patched, send a correction.